Computing & ICT
Computer technology continues to advance rapidly and impacts every area of our daily lives.
As consumers of this technology, we continually demand new, innovative hardware and software solutions and this causes a surge in demand for those with an understanding of Computer Science principles and concepts.
Studying Computer Science is not simply about preparing for life in a digital world. Computational Thinking principles can impact our everyday lives and help us to solve complex problems.
Problems inspire those who seek to invent solutions and computers have been embedded into solutions for the most complex problems we have ever faced.
Invention and creativity are at the heart of this subject. Computer Science not only encourages innovation; Computer Science teaches you how to think.
In Year 8 pupils learn about the basics, such as ICT-terminology and online safety. As well as this they develop skills in practical use of PCs through experience in a range of applications. Once the basics have been covered we take a look at Scratch software to introduce a few fundamental concepts around problem solving.
In Year 9 we build on the basics covered in Year 8 and progress to look at more advanced software tools such as DeskTop Publishing and we consider some of the health and safety issues around PC use. Once this has been covered we take a look at basic graphics and stop-motion animation.
In Year 10 we finish off Key Stage 3 by building even further on the work of the previous two years and we also start to introduce some computational thinking skills alongside the ICT applications. Pupils in Year 10 spend time investigating software applications such as databases, presentations and game development.
GCSE Computer Science is an exciting qualification that seeks to provide a launch-pad for the study of Computer Science and the development of critical thinking, analysis and problem-solving skills. There are two modules and they are both assessed through a written examination. Class time is balanced between practical experience of programming concepts, and building an understanding of how computers function.
GCSE Digital Technology is a practical, skills-based course that offers pupils the opportunity to learn more about the multimedia technology that we use every day. The proficiency and understanding that the course develops is an excellent confidence boost for those who are keen to master digital technology in any area of life and work. Assessment in Digital Technology is in 3 parts. There are two written examinations and 1 practical task.
At its core, the Computer Science A Level course encourages invention and creativity. It helps pupils to develop the skills to solve problems, design systems and understand human and machine intelligence. This is achieved through the development of mathematical skills, embedded throughout the content of the three components, and computational thinking – one of the key principles in understanding how complex problems can be broken down to derive solutions. The course is assessed through two written examinations at the end of Year 14 and one Practical
programming project (i.e. it is a linear A Level). In the project pupils will use the skills and knowledge they have developed to solve a complex problem of their choice using a suitable programming language and the work they produce will contribute to 20% of their overall mark.
The A Level Digital Technology course provides a natural progression for those who have studied ICT or GCSE Digital Technology but is also of interest for those who wish to advance their ICT skills and knowledge in preparation for a workplace that is increasingly reliant on new technologies. This course is assessed across two years with two written examinations in Year 13, followed by a further two written examinations in Year 14. Pupils also complete a case study in Year 14 by compiling a portfolio showing evidence of the analysis, design, development, testing and evaluation of an application for a specified end user.
Computing & ICT News Articles
Game Design Club in RSD
Bebras Computational Thinking Challenge
Team Pulse – Year 11 App Design Finalists
Team Pulse recently participated in the Sentinus Digital Futures App Development Programme, held at Queen’s University, Belfast. The Year 11 group consisted of Tommy Hajdu, Hollie Magowan, James Moan and Katie Chambers.
Bebras Computing Challenge: UK and Ireland Finals
The Bebras Computing Challenge is an international competition organised by Oxford University and was sponsored this year by Google.
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